Once you have installed, remember to run bonusToolsMenu in your script editor.
or add it to you userSetup.mel script, so it will load everytime in Maya.
there are a number of new tools:
Display -> Toggle X-Ray per Mesh/Surface
Window -> Assembly Manager
Window -> Script Editor -> Print OptionVars
Window -> Script Editor -> Print GlobalVars
Modeling -> Collapse Edge Ring Tool
Modeling -> Convert Selection to Perimeter Edges
Modeling -> Delete Edge Loop Tool
Modeling -> Delete Connected Edges Tool
UV Editing -> Nudge UVs
UV Editing -> Tile UVs
Rendering -> Add Transparency Attribute
Help -> Refresh BonusTools Menu
Modify -> Move Selected to Camera
and updated tools :
Modeling -> Select Every N-th Edge Loop/Ri
Modeling -> DrawSplit
Modeling -> DrawReduce
Modeling -> Spin Edge Tool
Animation -> Setup Arm
Rendering -> Assign Checker Shader
General -> Python path is now setup automatically for every OS
and here Steven goes over some of whats new in a handy little video:
I know you just downloaded SP2 , but wait, there's more! ( if your on subscription )
The Extension for Autodesk® Maya® 2014 software brings you the power of some of the industry’s best technology, with new tools and enhancements that help you more easily create the complex, high-quality assets required by today’s demanding productions. With the XGen Arbitrary Primitive Generator for creating hair, fur, feathers, grass, foliage, and other instanced data; a new retopology toolset; new robust and efficient Boolean operations; and enhancements to the Bullet physics plug-in, the Extension for Maya 2014 delivers increased productivity to modelers, animators, and effects artists.
XGen Arbitrary Primitive Generator
With the extension for Maya 2014, you get access to the XGen Arbitrary Primitive Generator technology used by Walt Disney Animation Studios in the hit animated films Tangled, and Bolt, and by Pixar Animation Studios in Toy Story 3. XGen enables you to generate curves, spheres, and custom geometry on the surface of polygon meshes in order to create and groom hair, fur, and feathers on characters, and quickly populate large landscapes with grass, foliage, trees, rocks, and debris trails. With geometry created procedurally at render time, XGen enables you to handle large amounts of instanced data that would slow down a system if loaded in memory. The rendered effect can be previewed interactively in the Maya Viewport 2.0 hardware-accelerated display; you can control the appearance and behavior of the primitives by setting attributes, painting maps, creating expressions, or using the included XGroom interactive grooming toolset; long hair can be controlled by creating guide hairs, which can be simulated using the Maya nHair toolset.
Better Booleans
Maya now employs a robust and efficient new library for faster and more reliable Boolean operations on polygon geometry. The new technology has been extensively tested and optimized on a number of complex high-resolution datasets, and delivers dependable results on open surfaces.
Bullet Physics Enhancements
The Extension for Maya 2014 delivers several enhancements to the Bullet plug-in that enables you to use the open source Bullet physics engine to create large-scale, highly realistic dynamic and kinematic simulations within Maya. Delivered in conjunction with AMD (Advanced Micro Devices), the Bullet plug-in now offers the ability to create compound collision shapes from multiple meshes; produces better collisions with concave shapes, thanks to a new Hierarchical Approximate Convex Decomposition (HACD) algorithm; integrates with Maya Forces; and support rigid sets for increased scalability.
New Retopology Toolset
The NEX modeling technology first integrated in Autodesk Maya 2014 software has been further extended to offer a streamlined workflow for retopologizing meshes; the Quad Draw tool now integrates a new Relax and Tweak feature with Soft Selection, and a new interactive Edge Extend tool. You can now optimize your meshes for cleaner deformations and better performance from a single toolset within Maya.
Steven Roselle goes over some of the modeling improvements in Maya 2014 , focusing on Modeling Took Kit but also on some of the improvements to existing tools.
When I first saw this I got pretty excited. Its markless facial capture down with a kinect or similar device. Apparently the people who actually build the kinect sensor bar, also make higher end versions of it.
The kinect sensor of course is really cheap, and even the higher end sensor bar shown here is around $200 from http://www.primesense.com/
and the software even comes with a free plug-in for maya.
all very cool.
Only catch , at least for personal use, is the face shift software itself costs. it comes in two price points.
So $1500 a year, or $800 a year. so for the average person, a little steep. but for a studio, not so bad.
you just lose the realtime streaming with the freelance version.
still, it looks pretty awesome.. and they do offer a 30 day trial, and a $150 a year for noncommercial projects. ( video after some pics) I hope to get a trial of it soon!