Friday, April 29, 2016

Maya 2016 Ext 2 : Symmetrical Modeling Workflows from Steven Roselle

Steven Roselle takes us thru about 20 minutes of symmetrical modeling workflows 
( yes almost 20 minutes) 

All the Maya Modeling tools are now fully symmetrical compatible

  • selections, preSelections 
  • connect tool
  • multi-cut tool   ( which just keeps getting better) 
  • offset edge loop
  • insert edge loop tool
  • vertex normal tool 
  • quad draw ( which actually makes retopo fun 
  • transform constraints ( which now has the normal option!!!! )
 as well as some non-dynamic functions for flipping and mirroring, which can also be accessed from the new  blendShape manager tool

  • edit Mesh | symmeterize
  • edit Mesh | flip
  • uv flipping

I didn't seem him mention it in the video, but you also can do all these symmetrical functions based on world space, or by selecting a component on your mesh    

    Tuesday, April 26, 2016

    May 3rd User Group Meeting

     It's been  a while but a lot has happened.  As I'm sure you all know, or have already experienced, there is a lot of new tools and improvements in Maya 2016 Ext 2.  

    Lee Fraser will be stopping by to show off and take QnA on all the latest offerings from Autodesk Maya.  

    • Solid Angle Arnold
    • Mash
    • poly tools
    • uv tools
    • one click rigging
    • General Improvements! ( seriously, the new preselection now works !!)
    • Blend Shape manager
    • Pose Space Deformer
    • Sculpting Improvements 

     Ben D'amprisi from AMD will be giving away an AMD firePro card to one lucky winner..
    and I got some Plural site / digital tutors monthly member ships to give out as well ! 

     Refreshments are graciously provided by Autodesk
      Please be sure to RSVP to :

    Tuesday, May 3rd
    New York Autodesk Office
    7:30 PM - 9:00 pm
    38W 21st Street, 9th Floor

    thanks to our sponsors !

    Wednesday, April 20, 2016

    Technical Modeling Improvments in Maya 2016 Ext 2

    Steven Rosell has some great info and demos of the new tools in Maya 2016 EXT 2

    Comprehensive Overview

    Shape Authoring in Maya 2016 EXT 2

    Tuesday, April 19, 2016

    new Maya Motion Graphics channel from autodesk

    Now that Mash is officially fully integrated as a part of Maya 2016 Extension 2, autodesk has created a "Motion Graphics" youtube channel to promote all the new tools

    Monday, April 18, 2016

    Maya 2016 Extension 2 released !

    Extension 2 for Maya 2016 has finally been released with a host of new improvements and tools!

    motion graphics
    ( new updates to MASH in Maya )

    Easier Character creation
    • new blend shape sysem
    • inbetween blendshape manager
    • one click character rigging

    render management 
    ( all new layer management system !)