Showing posts with label Arnold. Show all posts
Showing posts with label Arnold. Show all posts

Thursday, January 17, 2019

Arnold 5.1 Denoiser overview from atdsk

There are 2 new deNoisers added to Arnold 5.1
Technical Specialist Roland Reyer does an overview of using both, and their pros and cons.


  • nVidia Optix denoiser
    • superfast
    • interactive
    • un-stable
    • runs on nVidia GPU hardware
  • Arnold batch denoiser
    • slower
    • non-interactive
    • stable !
    • runs in batch mode
    • runs on software


Tuesday, April 10, 2018

introducing Arnold 5.1

Arnold 5.1 !

  • two new denoisers 
    • integraded NVIDIA OptiX Denoiser
    • standalone "Noice" denoiser
  • adaptive sampling
  • advanced toon shader
  • operators for material overrides
  • native Alembic procedurals!
  • ... and more 






and Arnold GPU rendering... 


Tuesday, January 30, 2018

MtoA 513: using Cryptomatte with Arnold Maya & Nuke

In Arvid Shneider's latest youTube series he walks thru using Cryptomatte with Arnold and Nuke. 



Be sure to follow Arvid on Youtube,
https://www.youtube.com/channel/UC1KDwEVBlxr4ew7xqLOhu9g
 and support him on his Patreon Site:
https://www.patreon.com/arvidschneider


Wednesday, December 6, 2017

Comprehensive intro to Arnold 5 in Maya from Mograph Plus




I know nothing about mograph + but this looks like a pretty impressive comprehensive lesson pack for Arnold in Maya.. they are boasting over 8.5 hours of tutorials for $65

http://mographplus.com/product/comprehensive-introduction-to-arnold-5-for-maya/





Friday, August 5, 2016

MtoA tutorials from Urs



Now that Arnold comes packaged inside Maya 2017, it's a good time to get some Arnold Lessons. Arvid Schneider | URS 3D has put up some in depth looks at MtoA ! 
 Be sure to subscribe to his youtube page!
https://www.youtube.com/channel/UC1KDwEVBlxr4ew7xqLOhu9g