Thursday, August 30, 2012

nHair , Alembic, and Bullet physics

Starting Maya with specific Environment Variables

there are  a lot of different ways to set your ENVs for maya. Most of them are set in the advanced settings environment varibles or  your computer. but  Darl Obert shows a cool trick on making less permanent env changes when using maya.



Tuesday, August 28, 2012

MUD BOX "small annoying things" & "ideas for mudbox"

Following the trend from Maya , mudbox has opened up two votable sites for putting up your rants and raves.

 if an idea gets voted on enough, they will look into fixing it.   Its been pretty interesting on the Maya side so far.


"Small Annoying Things"
http://mudboxfeedback.autodesk.com/forums/158884

"Ideas for Mudbox"
http://mudboxfeedback.autodesk.com/forums/158904-ideas-for-mudbox-forum

Wednesday, August 8, 2012

Maya 2013 Extension release: Scene Assembly Tools




The extension for Maya 2013 software help users' complex data and creative ideas flow more smoothly through the sophisticated pipelines required to tackle today's challenging productions. The new Maya DX11Shader helps artists take advantage of the power of Microsoft DirectX 11 to create and edit high-quality assets and images in less time. Also, building on the Open Data platform, Alembic, and File Referencing, Scene Assembly tools provide users with a mechanism for representing production assets in Maya as discrete elements, each with complete support for multiple representations.

The extensions will be available by late-September 2012.


UPDATE


Extension for Autodesk Maya 2013
With the extension for Autodesk® Maya® 2013 software, complex data and creative ideas flow more smoothly through the sophisticated pipelines required to tackle today’s challenging productions.

Features:
Next-Gen Viewport Display and Shading*—Take advantage of Microsoft® DirectX® 11 technology with the new Maya DX11Shader. Offering you real-time, centralized, easy-to-control shader effects such as crack-free tessellation, vector displacement maps, translucence, reflections, and shadows, the DX11Shader is built with a new API (application programming interface) that exposes DirectX 11 natively in Maya with HLSL (High Level Shading Language) support.
Scene Assembly Tools for Smarter Data—Creating large, complex worlds is now easier. Scene Assembly tools provide a mechanism for representing production assets in Maya as discrete elements. Each has complete support for multiple representations. You can easily swap between different representations—for example, various levels of detail—selecting the most appropriate balance between fidelity and performance for the task at hand.
*Only available on the Microsoft® Windows® 64-bit operating system.



Subscription Extensions
This Maya 2013 extension is expected to be available in September 2012


http://subscription.autodesk.com/sp/servlet/public/index?siteID=11564774&id=11607975


Day 2 schedule of booth events


Tuesday, August 7, 2012

Maya AU theatre demo by Marcel

Siggraph ATDSK booth live today!!!





Autodesk will be live streaming its siggraph demo booth events for the next three days.

usually they repeat things, but this year, looks like every moment has something new!

 go here to watch on "area tv"
http://area.autodesk.com/siggraph2012#area_tv

Friday, August 3, 2012

Sculpt nHair using Maya 2013 and Mudbox



This video focuses on working with two new tools we added in Maya and Mudbox 2013; nHair and Mudbox Curves.   The curves in Mudbox makes it simple to get great guides for use in sculpting nHair.  Check out the video and let me know how it works for you.