Tuesday, March 26, 2019

Rigidly skin a spring with Harry Houghton

While I normally do this sort of thing with a wire deformer, I really like Harry's technique here to get better skin wts onto a spring. I use a single sided surface to wt and then transfer to a volume surface for other objects, so this technique makes a lot of sence. 

(and I'll be using this method from now on) 


Maya: How To Rigidly Skin A Spring from Harry Houghton on Vimeo.

Monday, March 25, 2019

SpiderVerse : animating Miles

This looks like the brief for the entry to the VES awards. And is another great look into what went into crafting the animation for Miles in "Into the Spider-verse"
( and it looks like someone finally found a use for paint-fx ?! ) 
( oh, and if you squint your ears, it almost sounds like this is being narrated by Nick Cage)  

This

Coverage of Unreal Engine at GDC 2019





  • Unreal Engine 4  FREE 
  • Epic Games Online Services
    • Free to all developers for all platforms! 
  • Epic Games Store
    • 88 : 12 revenue split
  • EPIC MEGA GRANTS
    • $100,000,000 in grants
    • * yes that's 100 million dollars !!! 
  • UnrealOnline services toolkit for ANY engine or store 
    • unity
    • epic
    • steam
    • lumberyard
    • uPlay
    • xbox
    • switch
    • ios android etc etc etc  
    • FREE SDK
      • dev.epicgames.com/services
  • UE4 4.22
    • physically based rendering / photorealism
    • demo from Quixel
    • demo from 3Lateral
    • demo from GoodBye Kansas
      • realtime demo at 25:46  !! 
  • Next Gen Physics : Chaos









Tuesday, March 5, 2019

Creating spiral geometry ( inside and out) from Elemntza
( looks like they have full courses for around $40 )