Tuesday, March 25, 2014

Maya 2015 Modeling Improvements ( part1)

Steve Roselle goes over some of the new modeling improvements in Maya 2015

Friday, March 21, 2014

Vray 3.0 for Maya

The V-Ray 3.0 for Maya Beta program is now open! This major release is just around the corner.

A new Progressive Rendering Engine, support for several open source technologies, plus up to 5x faster ray tracing and rendering performance are some of the features included in the initial round of enhancements.

The new website V-Ray.com has been updated with a complete list of new features and improvements to the already powerful toolset.

V-Ray 3.0 for Maya public beta is available now and open to all V-Ray for Maya commercial users.

Dariush Derakshani shows off some of the new updates in V-ray 3.0 for Maya

V-ray 3.0 for Maya - Progressive Rendering

V-ray 3.0 for Maya - Rendering Hair

V-ray 3.0 for Maya - VFB

V-ray 3.0 for Maya - Max Ray Intensity

V-ray 3.0 for Maya - V-Ray RT GPU

Thursday, March 13, 2014

Nathan Love Gets Physical

In case you haven't noticed, you can now take 3D models and print them in real life...

 Joe Burrascano and his amazing Nathan Love team recently posted a few images of their Toucan Sam printed in glorious 3D and hand painted to match their shaded models from the commercials. The detail on this print is truly amazing, along with the character design and build in 3D.

From the Nathan Love page :

"Hats off to the amazing Dave Cortes and his Cortes Studio! This guy knows toy prototyping and has an amazing printer - this isn't even the highest resolution!"

Not only is Dave Cortes a amazingly talented artist, he also offers 3D modeling and rapid prototyping services. Be sure to check out his site for his sculptures in both 3D and physical forms.  http://www.cortesstudio.com/  and for more info on his 3d modeling services .

Hopefully we'll soon be seeing prints of all the Nathan Love Characters !!

( in case you missed the Froot Loops commercials.. here are the two that I know of ) 

Wednesday, March 12, 2014

Monday, March 10, 2014

Color space and workflow for Post Production Professionals

VES and PNYA present Color Space and Workflow for Post Production Professionals 


School of Visual Arts
133-141 W 21st Street, 3rd Floor, #301
New York
March 19 2014
730pm -  930pm

Add some color to your Wednesday.
This event is intended to an introductory explanation of the complete color chain from camera (ingest) to delivery format (output).

Mark Russell (VFX Supervisor):  Host, Moderator
Chris Healer (CEO, The Molecule):  "Color Theory & Practice in a Nutshell: Condensed Version"
Joe Gawler (Colorist, Harbor Entertainment): The Art of Color
Dave Satin (DIT): On-Set Color Decisions

Friday, March 7, 2014

NYC SIGGRAPH Asia 2013 Electronic Theater Screening March 14th 7:00 to 9:00

 The SIGGRAPH Asia Electronic Theater is one of the world's most prestigious film and video extravaganzas, showcasing dazzling and innovative imagery in invited and submitted works selected by a distinguished jury of computer graphics experts and specialists.

Here is a preview of the festival screening

March 14th, 2014  from 7:00pm to 9:00 pm

NYIT's Auditorium On Broadway, 1871 Broadway (Between 61st and 62nd Streets) , NY, NY, 10023

Follow this link for more info and contact information about the event, and future NYC ACM events


Wednesday, March 5, 2014

FX Guide Interview with Mr X Gotham President and VFX Supervisor Eric Robertson for Pompeii

Eric Robertson , President and VFX supervisor of MR X Gotham, ( here in NYC) , sits down with Ian Failes of fxGuide to talk a bit about their work on Pompeii, and the general culture of there NY based VFX studio.

"In a previous article on fxguide, one visual effects supervisor described his team as the ‘can-do’ department. That’s a fitting description for the artists at Mr. X Inc, who played a crucial role in director Paul W.S. Anderson’s Pompeii. Not only did they wreak havoc with destruction sims to destroy the famous city after a volcanic eruption, but their work for the film’s teaser trailer was so influential it made it into the final release. Plus, artists were then called upon to ensure a key pitch shot was reinstated in the film when its investors thought it had been forgotten."

Rather than copy and paste the article I'll give you the link here:


Tuesday, March 4, 2014

Gravity shutters its doors

Design and Fx Studio Gravity , (once rhino) has decided to close up shop. A lot of artists and ny talent cut its teeth at this awesome place, its sad to see them go.

Read here in an email from Zviah Eldar CEO/Chief Creative Officer :