Wednesday, August 24, 2016

Masters of Animation & Visualization from UTSALA !



Imagine having a
"University of Technology Sydney Animal Logic Academy Master of Animation and Visualisation "  degree?

From what I can tell this is kinda like playing house, but for vfx, where you go to work 9-5 and treated like an employee to garner "studio experience" , guided by artists and professionals from Animation Studio Animal Logic..  best known for "Happy Feet", and "the lego movie" , and currently in production on the "Lego batman Movie".

 So often we hear that studio's are looking for artists with "experience", which makes it hard for people to get experience, without getting their first job..   UTSALA looks to be created to do just that.  Help Students get that ever so needed studio experience. Offering a 1 year course for $45,735 AUS( or $34,800 american)

 You won't be working on anything in production, but on projects within the school.   This isn't a "what's better than free employees?, one's that pay you to work for them!" situation.

I think this is actually a really great idea.. I'm not sure how it will pan out vs getting an internship or working for scale at a studio, vs working collaboratively in another art school like SVA.

A lot more info here at their site: ( but hurry, applications close in 64 hours...)

https://animallogicacademy.uts.edu.au/

Monday, August 15, 2016

MASH - component selection sets

Chris from mainframe walks thru a pretty cool demo using MASH with component selection sets


MASH - Using Component Selection Sets from Mainframe (North) on Vimeo.

Friday, August 12, 2016

Quick Pipe 1.5 updates from Adnan Chaumette

Adnan Chaumette just released a couple of new videos for his Maya plug-in Quick Pipe, for creating complicated pipes along curves ....  a little bit more powerful than the normal Maya extrude.

available on gum road: https://gumroad.com/l/QPipe1a



from gumroad:

Quick Pipe is a curve-edge based path creation tool for Maya.With it’s selection-based formula,Quick Pipe lets you create simple shapes like tubes,pipes,corrugated pipes and more complex meshes like tunnels,caves,floaters,floating bevels,welding and many more.

For studio licensing please contact me with this Email : theadnart@gmail.com

You can stay in the tool’s comfort zone and prototype with it as much as you want or go crazy and experiment with all it's advanced options to see the results happening in real-time.



Tuesday, August 9, 2016

Nixolas experiments with Golaem Character

Wow this is pretty cool,   Artist Nixolas shares not only his how-tos but also his golaem assets for creating crowds with the Golaem plug-in for maya

http://www.nixolas.com/golaem-nx-characters/


https://vimeo.com/nixolas/videos
https://www.youtube.com/channel/UC70KZRbu2VgJVgQHJb87rUw


White Walker NX Golaem Character - Download from Nixolas on Vimeo.




Tutorial and assets here: 

Also check out his Pokemon go spawn simulation: 







He also has a pretty great tutorial on unrolling  a tube of toilet paper



Monday, August 8, 2016

2 minute Tank Tread rigging with Lee Fraser (*using Mash)


http://area.autodesk.com/blogs/the-maya-blog/2mintanktread

Lee just posted this nice quick tutorial on making tank treads with Mash,  It shows some of the power of Mash , especially for non motion graphics related rigging.

( and although the video is 2 minutes,, It looks like the setup is about 5 seconds) 







Friday, August 5, 2016

MtoA tutorials from Urs



Now that Arnold comes packaged inside Maya 2017, it's a good time to get some Arnold Lessons. Arvid Schneider | URS 3D has put up some in depth looks at MtoA ! 
 Be sure to subscribe to his youtube page!
https://www.youtube.com/channel/UC1KDwEVBlxr4ew7xqLOhu9g













































Monday, August 1, 2016

Denoiser in V-ray 3.4 for Maya

Chaos group added a new post-process denoiser that you can run post or during your v-ray renders in V-Ray 3.4

go here for all the latest updates:
http://www.chaosgroup.com/en/2/vray_maya.html


Maya 2017 "time editor"

Autodesk takes another stab at a non-linear animation editor.. which from what they say has borrowed heavily from Softimage. 

Here is Daryl Obert and Warren Trezevant of Autodesk at the Autodesk Vision Series giving a nice dog and pony show of the new Time Editor.
Maya’s Animation Evolution from Autodesk Media and Entertainment on Vimeo.

and here is Mathew Doyle giving a quick overview for the Maya LT blog. 



(edit) 
 Steven Roselle goes super in-depth on the the new time editor and using it from start to finish