Thursday, August 31, 2017

MainFrame Bool

   Mainframe, the creators of "MASH" for maya have released a very clever front end for working with, and debugging, maya Booleans.  While Maya's booleans have come a long way and get better and better, there are still a few things that will trip you up, and Mainframes new plug-in Bool  strives to reduce the headaches. 

Available on the Mainframe website https://www.mainframe.co.uk/products/bool .  Bool costs £20  and is currently only available for Maya 2018. 

I particularly like the visual ui with drag and drop order operations, and quick access to display and operations per mesh. 


Also "bug" button, for finding and alerting issues with the boolean operations is quite handy. 




Bool from Mainframe (North) on Vimeo.

Tuesday, August 29, 2017

Comprehensive of UV improvements in Maya 2018

Maya modeling director, Trevor Andrews, does a comprehensive look into all of the UV updates in Maya 2018
 ( sorry, no Audio ) 






In case you missed it, here is the link for Trevor's overview of the modeling updates

http://nymayausersgroup.blogspot.com/2017/08/deep-dive-into-maya-2018-modeling.html

Monday, August 28, 2017

Andrew Hodgson : concept vs production ready models

This is a great example of production ready vs concept models .  

https://www.artstation.com/artwork/mYVE1

Move Weights Demo from Rigging Dojo

     Brad Clark from rigging dojo demos a little known tool from the Maya Paint Wts toolset  "Move Wts".. 
 Normally for something like this I lock the wts on every single bound joint ( with a quick toggle script) and then unlock the wts where I want the wt to go, and then paint to add. 
  FYI while in the paint wts tool, you can rt click in in the marking menu, lock / unlock the joint's weights. 


Rigging Dojo 101 #Rigtip Move Weights tool from Rigging Dojo on Vimeo.


also check out Brad's tips for displaying joints in Maya. 

 I use the same technique and wrote some quick macros for the shelf for toggling, and turning all to "visible" or "invisible"  , it's rare I use "box". 
( based on selection) 

mel:
global proc jointDrawStyle(int $style)
{
string $sel[] = `ls -type "joint" -sl`;
for ($jnt in $sel)
   {
    setAttr ($jnt + ".drawStyle") $style;
   }
}


//"default joint" 
jointDrawStyle 0; 
// "box"
jointDrawStyle 1; 
//"none"
jointDrawStyle 2; 








Rigging Dojo face joint display #rigtip from Rigging Dojo on Vimeo.

Friday, August 18, 2017

Deep Dive into Maya 2018 Modeling improvements

Maya Modeling Director Trevor Andrews takes a deep dive into the new updates to Maya's modeling suite. 
( unfortunately there is no audio... )