Wednesday, May 2, 2018

Maya Ideas on the area

  Small annoying things is dead.... Long live Maya Ideas.

 Autodesk has moved it's small annoying things, bug posts, and ideas all to one place under the Maya Forums on the area.

  Like before you can post ideas and vote on them, but you are no longer limited to the number of votes.

Maya 2018 . 3 now available

Looks like a bunch of performance updates:

link to what' new:

Thursday, April 19, 2018

Wednesday April 25th Ziva Dynamics Meet-up at SVA

 Come check out the latest in Muscle Rigs and simulation from the team at Ziva 

 Ziva creates some of the most amazing muscle and character dynamics plug-ins for Maya available for Studios and Indie Creators.  Ziva VFX for dynamics, Ziva anatomy for simulation ready characters, and Ziva character platform for procedural interactive character tools.

6:30 to 8:30 

133 W21st Street 
Room 301C 

Refreshments provided as well
or email at :

Tuesday, April 17, 2018

PSYOP JBL chameleon

Not only is this a great spot from Psyop, but the tech they added to create the look of the chameleon is amazing..  
 Unfortunately there are no credits to the artists. so I'm not sure if it was NY or LA or ..  but I'm gonna guess not NY ..
 Just heard from one of the animators on the job,  So it was done in NYC!

Lead Animator: Pat Porter
animators: Doug Rappin & Chris Meek 
Rigging TD: Lukas Wadya

JBL "Chameleon" from Psyop on Vimeo.

JBL "The Making-Of Chameleon" from Psyop on Vimeo.

Tuesday, April 10, 2018

introducing Arnold 5.1

Arnold 5.1 !

  • two new denoisers 
    • integraded NVIDIA OptiX Denoiser
    • standalone "Noice" denoiser
  • adaptive sampling
  • advanced toon shader
  • operators for material overrides
  • native Alembic procedurals!
  • ... and more 

and Arnold GPU rendering... 

Thursday, March 29, 2018

Technical Preview Maya 2018

Tj Galda shows off some upcoming tech for the future of Maya..  shouldn't be that long til we see these improvements released.


  • massive speed improvements in VP2.0 ( like wire deformers) 
  • cached playback 
  • parallelize more nodes ! 
animators go here for beta of the new caching system

also be sure to jump back to 24:50 for the new interop updates with Unity 

Tuesday, March 20, 2018

   Wes Mcdermont has updated and released the next installment of the PBR guide..

 If you haven't been texturing and shading anything lately, you may have missed that pretty much every artists is moving over to Substance ..  It's a great program and free for students..

check out the guide, and links to tutorials etc for substance here: