Thursday, April 19, 2018

Wednesday April 25th Ziva Dynamics Meet-up at SVA




 Come check out the latest in Muscle Rigs and simulation from the team at Ziva 
Dynamics. 

 Ziva creates some of the most amazing muscle and character dynamics plug-ins for Maya available for Studios and Indie Creators.  Ziva VFX for dynamics, Ziva anatomy for simulation ready characters, and Ziva character platform for procedural interactive character tools.  

https://zivadynamics.com/

6:30 to 8:30 

133 W21st Street 
Room 301C 

Refreshments provided as well
or email at : nycmayausersgroup@gmail.com







Tuesday, April 17, 2018

PSYOP JBL chameleon



Not only is this a great spot from Psyop, but the tech they added to create the look of the chameleon is amazing..  
 Unfortunately there are no credits to the artists. so I'm not sure if it was NY or LA or ..  but I'm gonna guess not NY ..
 (update!) 
 Just heard from one of the animators on the job,  So it was done in NYC!

Lead Animator: Pat Porter
animators: Doug Rappin & Chris Meek 
Rigging TD: Lukas Wadya



JBL "Chameleon" from Psyop on Vimeo.




JBL "The Making-Of Chameleon" from Psyop on Vimeo.

Tuesday, April 10, 2018

introducing Arnold 5.1

Arnold 5.1 !

  • two new denoisers 
    • integraded NVIDIA OptiX Denoiser
    • standalone "Noice" denoiser
  • adaptive sampling
  • advanced toon shader
  • operators for material overrides
  • native Alembic procedurals!
  • ... and more 






and Arnold GPU rendering... 


Thursday, March 29, 2018

Technical Preview Maya 2018


Tj Galda shows off some upcoming tech for the future of Maya..  shouldn't be that long til we see these improvements released.



spoilers: 

  • massive speed improvements in VP2.0 ( like wire deformers) 
  • cached playback 
  • parallelize more nodes ! 
animators go here for beta of the new caching system 
https://area.autodesk.com/events/gdc-2018/


also be sure to jump back to 24:50 for the new interop updates with Unity 



Tuesday, March 20, 2018





   Wes Mcdermont has updated and released the next installment of the PBR guide..

 If you haven't been texturing and shading anything lately, you may have missed that pretty much every artists is moving over to Substance ..  It's a great program and free for students..

check out the guide, and links to tutorials etc for substance here:
https://www.allegorithmic.com/blog/pbr-guide-revised-and-expanded



Thursday, March 15, 2018

Mudbox 2018.2

  That's right! Mudbox is back , and with it's all new dynamic tesselation on it's tools it's looking pretty amazing.

Principal Product Designer Trevor Adams has just announced eveything that is new in MudBox on his page.  The biggest improvement is dynamic tessellation that allows tools to dynamically update the models tessellation on the fly, and only where the detail is needed without stretching out the polygons into a big shearing mess.

Rather than rehash Trevors page I'll just post some of the short videos. ( there are 10 minute example movies) and a link to the original article


Beast Concept time lapse using Dynamic Tessellation

 


Horse model study .. .starting from a sphere: 




Dynamic Tessellation Tutorial


link to full press release: 
https://area.autodesk.com/blogs/thebuzz/announcing-mudbox-20182-update-and-introducing-dynamic-tessellation/

Tuesday, January 30, 2018

MtoA 513: using Cryptomatte with Arnold Maya & Nuke

In Arvid Shneider's latest youTube series he walks thru using Cryptomatte with Arnold and Nuke. 



Be sure to follow Arvid on Youtube,
https://www.youtube.com/channel/UC1KDwEVBlxr4ew7xqLOhu9g
 and support him on his Patreon Site:
https://www.patreon.com/arvidschneider