Mostly focuses on painting and working with Ptex in maya
What is Ptex? ( to me ptex is how you repair a divot in your snowboard base)
- Per Face texture assignment
- UV free workflow
- Uniform, balanced, smooth texture, layout
- production proven: Disney/Pixar open source project
- PRman, Mental ray, vray supported.. and some other renderers
- Developed by Walt Disney Studios
- Paper: http://ptex.us/ptexpaper.html
- First used in the feature film Disney's Bolt, Nov 21st . 2008
- released open source Jan 15th 2010 http://ptex.us/
Pros & Cons
pros
- instant setup, no need to create and layout uvs
- zero distortion and limited seam issues ( if any)
- no need to iterate or make special uv setups
- can instantly start texturing, with the ability to export to uv maps later when they are created
- still doesn't support all texture formats
- not supported all render engine and game engines
- not editable in a 2D package
- vert changes need to update uvs ( still not sure what the best protocol is on this one)
and here as promised is the webinar video from ATDSK expert : Craig Barr
http://www.youtube.com/watch?feature=player_embedded&v=ElVbyLyD_ts
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