June 16, 2012 - New YorkNew York Marriott at the Brooklyn Bridge
333 Adams Street
Brooklyn NY, 11201
|VES Members (with ID)||Free|
|Students, PGA, DGA, and FXPHD members (with ID)||$15 USD|
|General Admission||$25 USD|
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(these are posted as the Los Angeles workshops, I don't know whats happening here....)
10.00 - 10.45 am - NUKE Tips and Tricks
11:30am - 12:15pm - MARI Best Bits, including the NUKE<>MARI Bridge
2.00pm - 2.45pm - Advanced NUKE with HIERO Workflow
3.30pm - 4.15pm - NUKE for Beginners
NUKE is the industry standard Swiss army knife for film, battle tested on the most ambitious visual effects projects ever attempted and proven to deliver a robust pipeline able to adapt and scale to any production demand. NUKE's film heritage and raw speed allows the delivery of shots that wouldn't have been possible in a commercials schedule before, merging seamlessly with the 3D CG pipeline and enabling artists to share workloads and take on an array of client-focused work, in a more creative and efficient manner.
Designed from the ground up to meet the needs of the most demanding VFX texture and matte painting artists, MARI is a 3D digital paint tool that will revolutionise your workflow. Capable of handling vast numbers of pixels, MARI out performs all other paint tools in speed, flexibility and processing capabilities. MARI allows artists to concentrate on painting detailed, multi-layered textures directly onto 3D models in a fluid and natural way.
MARI 1.4 introduces Adobe® Photoshop® layered PSD import and export functionality, OpenColorIO, triplanar projection and masked filters.
Designed to speed up workflows, standardise colour management,
and be even easier to use and more flexible than ever before,
MARI 1.4 is an ideal tool for every artist in your pipeline.
Innovation in Motion: What's new in After Effects CS6
The release of Adobe After Effects CS6 holds exciting new features for the visual effects artist. This class will expose you to all that's new so you can jump in and get things done.
Perfect Pixels: What's new in Photoshop CS6
Learn what's new in Photoshop CS6 with a particular emphasis on tools that benefit the visual effects artist. Take advantage of new blurring and color correction options as well as support for enhanced text layout and 3D objects.
Maximum Power: Configuring Adobe Creative Suite CS6
Set up CS6 Production Premium for speed and efficiency. Learn how to extend the capabilities of Adobe Premiere Pro CS6 & After Effects CS6 with powerful hardware add-ons and useful software tools.
Tech Talk Sessions:
10:00 - 10:45am
Virtual Production Your Way
Ron Fischer- Technical Director
Universal Virtual Stage 1
How Universal's Virtual Stage facility deploys customized, vendor neutral
virtual production services which reduce client cost and improve quality
across feature, cable, television and industrial production. We begin with a
brief overview of how virtual production has evolved, and it's relationship to virtual sets, motion capture and previsualization techniques. Next we outline the evolution of Universal's Virtual Stage capabilities, from initial concept to today's focus on global services for visual effects companies.
11:00 - 11:45am
Interacting with Huge Particle Simulations in
Maya with the GPU
Wil Braithwaite - Senior Applied Engineer, NVIDIA
We present a plug-in for Maya which enables an artist to simulate huge particle counts in real-time by leveraging the NVIDIA GPU. Being able to interact with the simulation opens up new possibilities for modifying the workflow. We will demonstrate the plug-in, and provide insight into the algorithms used.
12:00 - 12:45pm
David Johnson has 14 years experience as a professional CG artist,
ranging from games to film, broadcast, web design and digital ink and paint. Over 12 Years of professional experience in game development, with a focus on effects, environments, lighting, characters and cars. David has been published on game effects and modeling as a co-author for the book “Introduction to Game Development” for the publisher Charles River Media. He has experience leading teams of overseas outsourced artists and have shipped over 11 games including some of the industries biggest blockbusters like Halo 3 and Call of Duty: Modern Warfare 2 and 3.
1:00 - 1:45pm
Danny Ho - 3D Scheduler
On many levels making commercials is no different to feature films, our deadlines are also governed by a launch date and a 'budget'. But in a world where the average job lasts only 8 weeks, where every job is totally different to the last one, where there is little or no time available for any research and development, and when we can barely afford to have enough artists to get through the weight of work, it's safe to say it's a slightly different beast
2:00 - 2:45pm
Patrick Bradley - President, Filter Foundry
FilterFoundry.com, is a fast growing social platform for creative artists with groundbreaking HTML5 content delivery. Members working in Visual Effects, Animation and Game Design and other fields, showcase visual creative work, discover job opportunities, collaborate, teach, and learn. Filter Foundry’s new “cloud linked” iPad app enables creatives worldwide to upload and manage their content. VES members can visit filterfoundry.com/ves to access their free premium account.
3:00 - 3:45pm
TNG Visual Effects
Nick Tesi - President, TNG Visual Effects
TNG Visual Effects is a 3D scanning company in the entertainment industry that specializes in the creation of photorealistic digital assets. Many characters, vehicles, cars, sets, props, animals, sculptures and other items have been added to TNG's scope of work since the company's inception in 2009. They have worked on commercials, TV shows, and films such as The Twilight Saga: Breaking Dawn - Part 2; GI Joe 2: Retaliation; Vamps; Knight & Day; Spy Kids: All the Time in the World in 4D and Underworld: Awakening, to name a few.