Friday, April 10, 2020

VAST solver for Maya

If you are working in games and need to convert blendShapes and other deformers to joint based animations, this might just be the thing. 




The Vast solver from Alen Arslanagic converts pretty much any geometry deformation to joint based animation skinned to match the original . 

Looks like a similar approach that Hans Goddard's developed for Naughty Dog, skinning converter, but never released to the public. 
At $300 it may seem expensive, but not compared to having to do this any other way.


vastSolver (Maya plugin) - Vertex Animation to Skin and Joints Transformations from Alen Arslanagic on Vimeo.


You can get the plug-in here at the Autodesk APP store
https://apps.autodesk.com/MAYA/en/Detail/Index?id=4081421556124369005&appLang=en

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