Normally for something like this I lock the wts on every single bound joint ( with a quick toggle script) and then unlock the wts where I want the wt to go, and then paint to add.
FYI while in the paint wts tool, you can rt click in in the marking menu, lock / unlock the joint's weights.
FYI while in the paint wts tool, you can rt click in in the marking menu, lock / unlock the joint's weights.
also check out Brad's tips for displaying joints in Maya.
I use the same technique and wrote some quick macros for the shelf for toggling, and turning all to "visible" or "invisible" , it's rare I use "box".
( based on selection)
mel:
global proc jointDrawStyle(int $style)
{
string $sel[] = `ls -type "joint" -sl`;
for ($jnt in $sel)
{
setAttr ($jnt + ".drawStyle") $style;
}
}
//"default joint"
jointDrawStyle 0;
// "box"
jointDrawStyle 1;
//"none"
jointDrawStyle 2;
Rigging Dojo face joint display #rigtip from Rigging Dojo on Vimeo.
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