Thursday, March 9, 2017

Comprehensive overViews of Modeling and UV improvements in 2017 Upate 3

Maya Modeling Product Designer Trevor Adam's put together some nice overviews of the new modeling tools and uv tools in Maya 2017 Update 3

RETOPO UPDATES







UV UPDATES 


  • new hotkeys
    • delete : delete UVs
    • 4 :  wire frame
    • 5: shaded
    • 6: texture
    • 7: UV distortion map
    • 8: Shell borders
    • 9: texture borders
    • shift X:  cut
    • shift S: sew
    • shift + ctrl + X : new shell 
    • ctrl U: unfold
    • ctrl L: layout

  • simplified toolbar
    • tool tips updated
      • tool tips have popup images and movies
    • certain tools have LMB and RMB funtionality
      • shaded LMB for shaded
      • shaded RMB for multi colored shells
    • shift click for options
    • menus reorganized again... for the better ! 
    • ability to quickly choose the viewable texture
      • scroll bar for texture dimming
      • disortion can be shown at same time as checker
        • many more checkerboard options
    • better organization of uv sets
      • uv map editor added to the UV toolkit
  • isolate select updated
    • wheres the hotkey ! 
  • custom shelf !!!!!!!!!
    • shift + ctrl to add to shelf ( just like regular maya) 
  • stepped move added to move tool
    • J to envoke
  • scale now as option to prevent negaive scaling ! 
  • uv marking menu updated for the better ! 
  • vtx, edge, face contextual marking menus !( updated) 
a lot of the upper bar tools have been improved and moved to the UV Toolkit
  • addition of the UV toolKit 
    • drag, tweak selection options added
      • use MMB to envoke tweak automatically
    • symmeterize button and controls
    • selection constraints options for ease of access
    • grow / shrink selection
    • select by type!
      • overlapping !
      • front facing / back facing
      • unmapped !
    • quick pivot controls
      • and quick nudge options  
    • texel density controls
  • customizable via MMB drag
  •  new option for create  based on Normals
  • A to B , and B to A stitch and move 
  • more options added to unFold
  • more options for alignment  / snap / layout

UV editing added to 3D view ! 

  • interactive cut and sew tools
    • drag to cut/sew
    • ctrl to sew
    • double Click to cut/sew full loops
    • shift + drag to progressively cut/sew
    • full symmetry support 
  • tool window contains list of all the hotkeys




No comments: