Thursday, August 29, 2019
Sunday, August 4, 2019
ILM SpotLight : creating L3-37
I didn't realize that they had such an extensive physical suit for Phoebe-Waller Bridge to wear on set. Especially since the approach to K2S0 was mostly Alan Tudyk in a mocap pajama suit, and using Unreal for on set virtual production.
Reminds me alot of Image Engine's work on Chappie using physical pieces for Sharlto Copley to wear for reference, but it sounds like they used much more of the K2SO outfit in final .
Reminds me alot of Image Engine's work on Chappie using physical pieces for Sharlto Copley to wear for reference, but it sounds like they used much more of the K2SO outfit in final .
Friday, August 2, 2019
Bifrost Master Classes: Intro to physics based combustion in Bifrost.
What is the bifrost GRAPH ?
Getting Started with Aero
Part 2
Combustion Solver
Combustin Solver Parameters
Make Bifrost Smoke
Cache And Shade Bifrost FX
Working with Scale in Bifrost Graph
Monday, June 10, 2019
June 17th NY Maya Users Group meetup !
Come join fellow artists and Maya users for a look into Amazon's cloud services and the future of working procedurally in Maya, at this months meeting.
7:00 to 9:00 @ theMolecule
AMAZON's Cloud Services!
The cloud is just "other peoples" computers,but Amazons cloud is large, powerful, and secure, and they want you to use it!AWS ( Amazon Web Servides) provides tools and easy access for individual artists to entire studios to take advantage of that cloud.
SR Business Development Manager, Stephen Oliver from AWS is going to give an intro to Amazon's cloud services, and how you can take advantage of it!
Autodesk's Bifrost !
By now you have all heard about Bi-Frost, and how it's the future of working procedurally.
But what does that future look like?
Autodesk Tech Specialist , Lee Fraser and Senior Product Manager, Marcus Nordenstam are going to give a sneak peak into that future.
Taking a deep dive into the bifrost's development, and what to expect next.
The Molecule (https://www.themolecule.com/)is generously hosting the event at their NY studio, and refreshments will be provided by Amazon Web Services (https://aws.amazon.com/)!
The Molecule NY
104 W 29th St 5th Fl
New York, NY 10001
While this event is free and open to the public, please be sure to RSVP to
nycMayaUsersgroup.gmail.com to help me get a semi-accurate head count. Don't worry I won't be selling your emails. ( I don't even use mailChimp!)
Looking forward to seeing everyone there!
-=s
Stephen Mann :
NYC Maya Users Group President
Monday, May 13, 2019
Cubic Motions : Persona
Cubic Motion's Persona is a helmet mounted camera system(HIC), with a front and side camera for capturing facial performance.
Cubic Motion's page
https://cubicmotion.com/persona/
FX guide in-depth look at Persona
https://www.fxguide.com/featured/cubic-motions-complete-persona-facial-solution/?utm_source=facebook&utm_medium=social&utm_campaign=SocialWarfare&fbclid=IwAR1ZMFla-8dR-ZA9G9V5A4-zypL-F0iIL7Z0jcScJ3kG4Ezbceh_UvqODP0
Cubic Motion's page
https://cubicmotion.com/persona/
FX guide in-depth look at Persona
https://www.fxguide.com/featured/cubic-motions-complete-persona-facial-solution/?utm_source=facebook&utm_medium=social&utm_campaign=SocialWarfare&fbclid=IwAR1ZMFla-8dR-ZA9G9V5A4-zypL-F0iIL7Z0jcScJ3kG4Ezbceh_UvqODP0
Friday, April 26, 2019
Substance Designer: texturing the world of Assassin's Creed.
Hopefully most of you downloaded Assassin's Creed Unity for Free from Ubisoft, in support of the Notre Dame Fire..
If not, you can still get it , and it's a great game.
Either way, here is a 48 minute talk on the texturing of Assassin's creed Odyssey, from Ubisoft Quebec's team using Substance.
If not, you can still get it , and it's a great game.
Either way, here is a 48 minute talk on the texturing of Assassin's creed Odyssey, from Ubisoft Quebec's team using Substance.
Thursday, April 25, 2019
Point Pusher releases Uv mapping in MAYA and Substance Painter Tutorials
Point Pusher has been kind enough to release two great tutorials for anyone looking to learn, or learn more about creating UVs in Maya, and texturing using Substance Painter!
art station link:
https://www.artstation.com/pointpusher/blog/npbA/maya-uv-layout-and-substance-painter-tutorials?fbclid=IwAR3c_oXON-0_UOJoRqE6O2LDMzysKuLQD4p5GVKhvjvklX2Coa4BKtLSHZU
Be sure to follow everything Danny does !
uvBasics from pointpusher on Vimeo.
skinBlockingInSubstancePainter from pointpusher on Vimeo.
art station link:
https://www.artstation.com/pointpusher/blog/npbA/maya-uv-layout-and-substance-painter-tutorials?fbclid=IwAR3c_oXON-0_UOJoRqE6O2LDMzysKuLQD4p5GVKhvjvklX2Coa4BKtLSHZU
Be sure to follow everything Danny does !
uvBasics from pointpusher on Vimeo.
skinBlockingInSubstancePainter from pointpusher on Vimeo.
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