Sunday, August 4, 2019

ILM SpotLight : creating L3-37

I didn't realize that they had such an extensive physical suit for Phoebe-Waller Bridge to wear on set.  Especially since the approach to K2S0 was  mostly Alan Tudyk in a mocap pajama suit, and using Unreal for on set virtual production.
Reminds me alot of Image Engine's work on Chappie using physical pieces for Sharlto Copley to wear for reference, but it sounds like they used much more of the K2SO outfit in final . 








Friday, August 2, 2019

Bifrost Master Classes: Intro to physics based combustion in Bifrost.


What is the bifrost GRAPH ? 



Getting Started with Aero





Part 2








Combustion Solver




Combustin Solver Parameters






Make Bifrost Smoke




Cache And Shade Bifrost FX




Working with Scale in Bifrost Graph





Monday, June 10, 2019

June 17th  NY Maya Users Group meetup ! 



Come join fellow artists and Maya users for a look into Amazon's cloud services and the future of working procedurally  in Maya, at this months meeting.


7:00 to 9:00 @ theMolecule



AMAZON's Cloud Services! 

The cloud is just "other peoples" computers,but Amazons cloud is large, powerful, and secure,  and they want you to use it!

AWS ( Amazon Web Servides)  provides tools and easy access for individual artists to entire studios to take advantage of that cloud.

SR Business Development Manager, Stephen Oliver from AWS is going to give an intro to Amazon's cloud services, and how you can take advantage of it!




Autodesk's Bifrost !


By now you have all heard about Bi-Frost, and how it's the future of working procedurally.
But what does that future look like?
Autodesk Tech Specialist , Lee Fraser and Senior Product Manager,  Marcus Nordenstam are going to give a sneak peak into that future.
Taking a deep dive into the bifrost's development, and what to expect next.






The Molecule (https://www.themolecule.com/)is generously hosting the event at their NY studio, and refreshments will be provided by Amazon Web Services (https://aws.amazon.com/)! 


The Molecule NY
104 W 29th St 5th Fl

New York, NY 10001


While this event is free and open to the public, please be sure to RSVP to 
nycMayaUsersgroup.gmail.com to help me get a semi-accurate head count.   Don't worry I won't be selling your emails. ( I don't even use mailChimp!) 




Looking forward to seeing everyone there!


 -=s
Stephen Mann :
NYC Maya Users Group President

Friday, April 26, 2019

Substance Designer: texturing the world of Assassin's Creed.

Hopefully most of you downloaded Assassin's Creed Unity for Free from Ubisoft, in support of the Notre Dame Fire.. 
If not, you can still get it , and it's a great game.
Either way, here is a 48 minute talk on the texturing of Assassin's creed Odyssey, from Ubisoft Quebec's team using Substance.

Thursday, April 25, 2019

Point Pusher releases Uv mapping in MAYA and Substance Painter Tutorials

Point Pusher has been kind enough to release two great tutorials for anyone looking to learn, or learn more about creating UVs in Maya, and texturing using Substance Painter!

art station link:
https://www.artstation.com/pointpusher/blog/npbA/maya-uv-layout-and-substance-painter-tutorials?fbclid=IwAR3c_oXON-0_UOJoRqE6O2LDMzysKuLQD4p5GVKhvjvklX2Coa4BKtLSHZU

Be sure to follow everything Danny does !




uvBasics from pointpusher on Vimeo.





skinBlockingInSubstancePainter from pointpusher on Vimeo.