Thursday, January 10, 2013

January 23rd : First Meeting of the Year!

First Meeting of the Year!



 January 23rd  at 7:00  at CADA NYU


I've got two great presenters for you guys .


Ross Scroble






Ross Scroble, Freelance animator and all around amazing talent will be showing off some of his recent freelance jobs he's been working on , and showing some animation tips and tricks.

 Ross is an amazing illustrator, painter, t-shirt maker, fisherman, and animator. I had the pleasure of working with him at BlueSky Studios, and Charlex 3|D  and I can't wait to see what he has in store



and

Raf Anovin



Raf Anzovin of Anzovin Studios will be showing a behind the scenes  his studio did ,emulating Stan Sakai's cartooning style,  using  a 2.5-D approach to rig drawn artwork for fluid Animation in Maya for the upcoming Side Scrolling mobile game app "Usagi Yojimbo: Way of the Ronin" by Happy Giant Media.

Raf will also be demoing some of the released and soon to be released Maya plug-ins and tools from Anzovin Studios.




Refreshments will be provided thanks to Heidi and Brad of  Great Eastern Tech !

                   


space "might" be a little limited, so please make sure to RSVP to: nycmayausersgroup@gmail.com


Psyched to see everyone there, and I hope you can make it!

 -=s


CADA | NYU SCPS
11 West 42nd Street (Between 5th and 6th Avenue)
10th Floor
New York, NY 10036
7:00 to 9:00










Friday, January 4, 2013

Bonus Tools Tutorials

Steven Roselle added some more tutorials for his Bonus Tools Tools

I use the unwrap UV's a lot lately, works pretty well

The following are for animation tools


Mirror Animation, for mirroring animation curves






Reverse animation   a step beyond += and *= in the graph editor, with its own gui







individual time warp tools per object. I'm still not sure why they added a Full Scene time warp , but not for individuals.













Thursday, December 13, 2012

Modeling a hand in Maya - simple tutorial

I haven't been following these tutorials that atdsk has been putting out. but I thought this one is nice, and it focuses on something that I think a lot of people get sticky with.
 ( also, they talk about some tools that you may have missed in maya, like the legacy split tool )
I find I go back to the legacy split tool a bunch, as sometimes the new interactive split, won't split, or freaks out and i get "unexpected" results......
-=s


THE MILL NYC Creatures and Animals ShowReel

Monday, December 10, 2012

rigging moving skinned joints w Marco D'ambros

Marcos takes advantage of the smooth skin clusters "preBindMatrix" to add joints that wont cause double transformations.

 I've always avoided the "move skin joint" tool, as it tends to freak everything out.. now I have  a way to take advantage of it!


Friday, December 7, 2012

Wacom Gestures and Mudbox

Gestures and the new Wacom in mudox.
man this looks pretty awesome, especially since I keep trying to touch my screen and do this already.