Thursday, March 29, 2018

Technical Preview Maya 2018


Tj Galda shows off some upcoming tech for the future of Maya..  shouldn't be that long til we see these improvements released.



spoilers: 

  • massive speed improvements in VP2.0 ( like wire deformers) 
  • cached playback 
  • parallelize more nodes ! 
animators go here for beta of the new caching system 
https://area.autodesk.com/events/gdc-2018/


also be sure to jump back to 24:50 for the new interop updates with Unity 



Tuesday, March 20, 2018





   Wes Mcdermont has updated and released the next installment of the PBR guide..

 If you haven't been texturing and shading anything lately, you may have missed that pretty much every artists is moving over to Substance ..  It's a great program and free for students..

check out the guide, and links to tutorials etc for substance here:
https://www.allegorithmic.com/blog/pbr-guide-revised-and-expanded



Thursday, March 15, 2018

Mudbox 2018.2

  That's right! Mudbox is back , and with it's all new dynamic tesselation on it's tools it's looking pretty amazing.

Principal Product Designer Trevor Adams has just announced eveything that is new in MudBox on his page.  The biggest improvement is dynamic tessellation that allows tools to dynamically update the models tessellation on the fly, and only where the detail is needed without stretching out the polygons into a big shearing mess.

Rather than rehash Trevors page I'll just post some of the short videos. ( there are 10 minute example movies) and a link to the original article


Beast Concept time lapse using Dynamic Tessellation

 


Horse model study .. .starting from a sphere: 




Dynamic Tessellation Tutorial


link to full press release: 
https://area.autodesk.com/blogs/thebuzz/announcing-mudbox-20182-update-and-introducing-dynamic-tessellation/