Friday, November 6, 2015

MAYA METING : Golaem Crowd team ! and Aardman Nathan Love: Thursday November 19th


Coming up, the next Maya Users Group meeting is looking pretty fun!  We will be hearing from the creators of Goleam Crowd  about it's latest improvements and uses in production.  Also Joe over at Aardman Nathan Love will be talking about their recent merger with Aardman and the making of their epic logo reveal.







Golaem Crowd is a Maya Plug-in focus on crowd creation and control, and has been used in a number of high profile spots. 

Golaem Crowd is  the winner of the plugin category for CGAwards 2015!
http://www.creativebloq.com/3d/cg-awards-winners-2015-revealed-111517613

http://golaem.com/








Joe Burrascano and his team are anxious to spread the word and talk about their recent connection with Aardman to become..  Aardman Nathan Love  !! 

I'm still not sure this is even their final form!  
  Joe will be talking about the merger , projects, and the making of their epic logo reveal.

so far,, this is all we really know...  

AARDMAN NATHAN LOVE is an innovative animation, design, and development studio located in NYC.

Driven by a passion to tell great stories and connect with audiences around the globe, Aardman Nathan Love develops memorable characters, imaginative worlds, and engaging narratives for television, film, interactive and more. Clients and collaborators include Kellogg’s, Kraft, McGraw-Hill Education, Merck, NBC-Universal, and Nickelodeon Studios. Founded in 2007 by Joe Burrascano, Nathan Love partnered with award-winning UK animation studio Aardman to become Aardman Nathan Love in September 2015.


 Refreshments are graciously provided by Scalar
  Please be sure to RSVP to :  nycmayausersgroup@gmail.com

Thursday, November 19th 
New York Autodesk Office
7:30 PM - 9:30 pm
38W 21st Street, 9th Floor


thanks to our sponsors !
https://www.scalar.ca/













Tuesday, November 3, 2015

3 Part modeling demo from Alex Cheparev : Star Wars StormTrooper Helmet

While not busy modeling away for vfx in movies or building giant lego structures, Alex some how finds time to make tutorials and demos.  

It may focus on the helmet, but really this is a great look into modeling from reference and blueprints.