Thursday, January 31, 2013

ANZOVIN RIG TOOLS

In case you missed the presentation of are looking for more information, here are some links about the awesome new Anzovin Rig tools that Raf showed off at the last meeting

here is a direct link to the ART website :    http://www.anzovin.com/products/art1maya.html









 Hopefully these guys can get the funding they need to push this to the next level and take it puiblic,
check out the indie gogo site to help and support the cause!
 http://www.indiegogo.com/Anzovin-Rig-Tools/



thanks again to Raf , Brian , and Tagore for showing us this great new tool!




1. Discover Paint Effects in Autodesk Maya 2013

In case you missed Lee's webinar on Paint Fx the other day



Maya transfer attributes - tips / tricks

Daryl Obert shows us some tips and tricks using transfer attributes

something I use all the time , but it does have its quirks. Hopefully this will help explain some of it


Monday, January 28, 2013

Framestore opens Montreal Studio!


a Few weeks ago some of you may have noticed the job openings on the framestore page for Montreal Studio.. http://careers.framestore.com/  , below is the press release from Framestore regarding the new studio.








Framestore Further Expands Global Offering with Montreal Launch
Oscar-winning visual effects and multiplatform content company, Framestore, today announced the opening of its latest worldwide office, Montréal, during a visit to its London HQ by Québec Premier Pauline Marois.

The Canadian studio is the fourth link in Framestore's global chain, complementing existing offices in London, New York and LA. The office is located in de Gaspé which is at the heart of the vibrant Mile End creative community.

The Montréal studio will accommodate a significant proportion of Framestore's growing slate of confirmed film VFX work for 2013, includingRoboCop (dir José Padilha), All You Need Is Kill (dir Doug Liman) andPaddington Bear (dir Paul King).

Framestore's decision to establish an operation in Montréal is based on the city's significant software, creative and technological talent base and a proven track-record of attracting quality VFX work from major US film studios. This combined with the fiscal advantages offered by Québec's Film Tax Credit (QPSTC) mean both Framestore and its clients will benefit from improved cost efficiencies.

In addition, Montréal's EST time zone means the studio can crossover in the working day with Framestore’s three other locations. All studios will operate coherently with parity of creative skills, systems, pipeline and workflow, so that crew and clients can benefit from seamless integration.

The new studio will be led by local talent along with key staff from Framestore's London HQ who will be instrumental in local planning, logistics and management. Framestore will make the most of Montréal's thriving creative culture by sourcing additional recruits from the local market. Anyone interested in applying for vacancies can contactmontreal@framestore.com

"Québec offers winning conditions to foreign firms, which, like Framestore, are setting up operations here," Québec Premier Pauline Marois said. "Our specialized, competent workers and business environment adapted to the needs of companies and market conditions make Québec the ideal place to prosper. In Montréal, the cinema and television cluster occupies a key place in the economy. In addition to the anticipated economic spinoff in Montréal, the establishment of Framestore will consolidate the cluster and broaden synergy between industry stakeholders, in particular those in the film and digital entertainment sectors. We are proud to support Framestore’s investment project in Québec."

Framestore's Co-Founder and Chief Executive Officer, Sir William Sargent, said: "Montréal is a perfect fit for Framestore, it is a fascinating city with a flourishing arts and music scene. Its artistic community is highly regarded by the film, games, software and technology industries. Montréal is a city that has great talent, training and recruitment potential alongside financial benefits such as a supportive tax regime and a competitive cost base. These combined factors make Montréal an ideal place to see Framestore grow."





full details and orginal story below...
http://newsletter.framestore.com/press/13pr/130130montreal/index.html

Thursday, January 10, 2013

January 23rd : First Meeting of the Year!

First Meeting of the Year!



 January 23rd  at 7:00  at CADA NYU


I've got two great presenters for you guys .


Ross Scroble






Ross Scroble, Freelance animator and all around amazing talent will be showing off some of his recent freelance jobs he's been working on , and showing some animation tips and tricks.

 Ross is an amazing illustrator, painter, t-shirt maker, fisherman, and animator. I had the pleasure of working with him at BlueSky Studios, and Charlex 3|D  and I can't wait to see what he has in store



and

Raf Anovin



Raf Anzovin of Anzovin Studios will be showing a behind the scenes  his studio did ,emulating Stan Sakai's cartooning style,  using  a 2.5-D approach to rig drawn artwork for fluid Animation in Maya for the upcoming Side Scrolling mobile game app "Usagi Yojimbo: Way of the Ronin" by Happy Giant Media.

Raf will also be demoing some of the released and soon to be released Maya plug-ins and tools from Anzovin Studios.




Refreshments will be provided thanks to Heidi and Brad of  Great Eastern Tech !

                   


space "might" be a little limited, so please make sure to RSVP to: nycmayausersgroup@gmail.com


Psyched to see everyone there, and I hope you can make it!

 -=s


CADA | NYU SCPS
11 West 42nd Street (Between 5th and 6th Avenue)
10th Floor
New York, NY 10036
7:00 to 9:00










Friday, January 4, 2013

Bonus Tools Tutorials

Steven Roselle added some more tutorials for his Bonus Tools Tools

I use the unwrap UV's a lot lately, works pretty well

The following are for animation tools


Mirror Animation, for mirroring animation curves






Reverse animation   a step beyond += and *= in the graph editor, with its own gui







individual time warp tools per object. I'm still not sure why they added a Full Scene time warp , but not for individuals.