( yes almost 20 minutes)
All the Maya Modeling tools are now fully symmetrical compatible
- selections, preSelections
- connect tool
- multi-cut tool ( which just keeps getting better)
- offset edge loop
- insert edge loop tool
- vertex normal tool
- quad draw ( which actually makes retopo fun
- transform constraints ( which now has the normal option!!!! )
as well as some non-dynamic functions for flipping and mirroring, which can also be accessed from the new blendShape manager tool
- edit Mesh | symmeterize
- edit Mesh | flip
- uv flipping
I didn't seem him mention it in the video, but you also can do all these symmetrical functions based on world space, or by selecting a component on your mesh
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