Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts

Monday, October 21, 2019

Nice looking 2D in 3D rig from Jame Crossley

If you not using adobe animate,  this is a nice look at James Crossley's 2D 3D rig from the short film "Everything must go" 

I can't find the film, but James did post an animation demo using a similar rig






Tuesday, April 17, 2018

PSYOP JBL chameleon



Not only is this a great spot from Psyop, but the tech they added to create the look of the chameleon is amazing..  
 Unfortunately there are no credits to the artists. so I'm not sure if it was NY or LA or ..  but I'm gonna guess not NY ..
 (update!) 
 Just heard from one of the animators on the job,  So it was done in NYC!

Lead Animator: Pat Porter
animators: Doug Rappin & Chris Meek 
Rigging TD: Lukas Wadya



JBL "Chameleon" from Psyop on Vimeo.




JBL "The Making-Of Chameleon" from Psyop on Vimeo.

Tuesday, April 10, 2018

introducing Arnold 5.1

Arnold 5.1 !

  • two new denoisers 
    • integraded NVIDIA OptiX Denoiser
    • standalone "Noice" denoiser
  • adaptive sampling
  • advanced toon shader
  • operators for material overrides
  • native Alembic procedurals!
  • ... and more 






and Arnold GPU rendering... 


Friday, August 18, 2017

Deep Dive into Maya 2018 Modeling improvements

Maya Modeling Director Trevor Andrews takes a deep dive into the new updates to Maya's modeling suite. 
( unfortunately there is no audio... ) 


Thursday, July 21, 2016

MASH Cube Transformation Demo



Ian Waters from MAINFRAME ( developers or MASH) walks thru a pretty cool cube transition effect that was used in the new Motion Graphics Maya intro

in case you missed it , here is the new intro video from Ben Black of Mainframe



Autodesk Maya Intro from Mainframe (North) on Vimeo.


and here is the how to for the "NAB CUBE" transition effect using MASH for maya
MASH - NAB Cube from Mainframe (North) on Vimeo.



...and here is the Nab 2016 video of Ian and Chris  talking about the creation and history of MASH for Maya.

How Mainframe Uses Maya to Stay Ahead in Motion Graphics from Autodesk Media and Entertainment on Vimeo.

Friday, June 19, 2015

Maya 2016 Modeling Improvements - from Steven Roselle

Steven Roselle goes over a lot of the Maya 2016 modeling improvements in detail.


Monday, April 13, 2015

Look Developement Enhancements for Maya 2016

Daryl Obert goes over some of the new Look Dev developements upcoming in Maya 2016


Wednesday, July 31, 2013

Whats new in Maya 2014 - from the nvidia booth Siggraph 2013







Daryl Obert shows off some of the new features in Maya 2014 ( with a  slant towards everything that a new nVidia gfx card and DX11 can give you )





Video streaming by Ustream

Wednesday, May 22, 2013

Judd Simantov on character rigging and modeling in Naughty Dog's The Last of Us

I thought this was pretty cool and wanted to share.

 Its from GDC , and its Judd Simantov , 3D artist and co-founder of Game Character Academy.

 He's showing some of the techniques they used for their upcoming game "The Last of Us"

http://www.thelastofus.com/


The cinamtics are really well done, and I really like the look and the animation of the characters.

I especially like the facial setup they used, which is all joints, with a lot of attention to detail, especially in the eye movments.  Something that the recent nVidia / face works  demo, was lacking.( but don't get me wrong, that demo is amazing!!)   http://www.youtube.com/watch?v=5d1ZOYU4gpo