http://www.autodesk.com/products/autodesk-maya/features
AND
http://area.autodesk.com/2014unfold/products/index.html
Tuesday, March 26, 2013
Monday, March 25, 2013
Nathan Love gets fruity with Hawaiian punch.
Congrats to Joe and team at Nathan Love...
can't wait to see more of this!
I got the chance to have a little instant message discussion about the project... thought I would share that here..
How was the schedule for the Hawaiian puch job ?
pretty good. character animation went really fast, but we spent more time on the VFX fruit smash in the middle ..
we did a one day shoot for that too
high speed fruit cannon!
and did you really have a high speed fruit cannon ?
how many takes till they got the smash to work ?
alexa [camera] for plates
and phantom to shoot the elements
yeah, it was crazy
oh man, we shot all day
but we did it individually , one fruit at a time
and then composed the shot in post
we shot liquid bladders exploding too
had to microwave the pineapple for two hours to get it to explode
so was any of the liquid in the "smash" shot CG ?
we did a lot of RnD, but in the end it was all live-action elements that we shot
oh, and the wave took some time to develop
all cg, obviously
any special techniques for the wave,,, I'm guessing it was "rigged" with particle fx on top ?
exactly
how was it developing a 3d version out of the 2D character.. was there a lot of back and forth with "Hawaiian Punch" or did they let you roll ?
well, they had already developed the "3d" look of the character
before they came to us - for use on all their labels
but even then - LOTS of back and forth to nail his character
awesome, thanks for taking the time out of your busy schedule for this mini interview
I also got the chance to chat with the FX expert Santosh Sailesh from VRAM FX , who was responsible for the wave crests and splash wipe http://www.vramfx.com/
so how was the wave done, and the foam?
so as for the wave..I had them animate the base geo
then did loads of particle passes
for the top of the wave I had a system emitting particles based on curvature
and those particles emitted maya fluids which in turn emitted millions of particles
which was then rendered in real flow render kit.
there is also a particle layer which is meshed in realflow.
for the trails the same technique was used...
initially stamping static point clouds to know where to emit from...
then these points emitted maya fluids which emiitted millions of particles
rendered with real flow render kit.
as for the camera front wipe ..that was all realflow
quite a straightforward setup there
the reason the other stuff were handled this way was
so I could swap in geo cache and all particle passes can be iterated
in few hours and rendered overnight
can you tell us more about VRAM , and how you work with companies?
Vram FX is a NY based "virtual" studio specializing in visual effects for feature film and television. Founded in 2008, Vram employs seasoned professionals from all over the world to tackle any problem that may arise in the FX production pipeline. We can act as your front line effects studio, helping you scale up to take on jobs that might
otherwise not seem feasible, or we can do the behind the scenes work that
allows you to better utilize the talent on hand.
Either way Vram wants to be a part of your creative process and help create
groundbreaking content in this fast moving, ever changing industry.
so do you work on , or offsite ?
we work offsite at our office in glorious astoria,queens
awesome! Thanks for taking out the time for this mini-interview!
credits:
Production Company: Nathan Love
Executive Producer: James Braddock
Head of Production: Derrick Huang
Director: Joe Burrascano
Project Lead: Natasha Saenko
Design: Jim McKenzie
Character Modeling: James Chan
Additional Character Modeling: Bear Williams
Rigging Lead: Lukas Wadya
Additional Rigging and Cloth Dynamics: Amy Hay
Animation Leads: Dave Han and Doug Litos
Additional Animation: Goran Ognjanovic, Chang-Pei Wu
Environment/Prop Modeling and Texturing: James Chan, Danielle Charles
Lighting and Rendering Lead: Natasha Saenko
3D Compositing: Sohee Sohn
2D Compositing: Jeff Billon
Liquid and Particle FX: Santosh Sailesh
2D FX: Kristjan Zaklynsky
Motion Graphics: Jim McKenzie
VFX Supervisor: Eric Alba
Live-Action: Park Pictures
Director: Benzo Theodore
Executive Producer / Owner: Jackie Kelman Bisbee
Executive Producer / Head of Production: Dinah Rodriguez
Executive Producer: Justin Pollock
Producer: Ron Cosentino
Director of Photography: Jo Willems
Friday, March 22, 2013
BNS - sonic care
Brand New School takes us through the journey of tooth brushing technology in a single shot journey through time.
NATHAN LOVE :
Congrats to Joe and team at Nathan Love...
can't wait to see more of this!
can't wait to see more of this!
Thursday, March 21, 2013
March 20th, meeting recap..
Thanks to everyone for coming out last night, and special thanks to our presenters , Bill Dorais, Andres Weber, and to MPC for letting them come out and give us a look behind the curtain.
I also want to thank Brad Porter of Great Eastern for supplying the refreshments, and to Kathy of NYU for provided the space and the AV support.
For those of you that couldn't make it out, I posted a couple photos from the meeting, and a making of from MPC on the making of of Thomas.
Hope you all had fun, and see you next time.
Thursday, February 28, 2013
March 20th - Maya Users Group Meeting - MPC "Thomas"
Bill Dorais and Andres Weber
of Moving Picture Company
to share behind the scenes and making of
for their dell commercial "Thomas"
In advertising, MPC has worked on some of the most well known and ground breaking commercial spots in the industry, working with director’s such as Daniel Kleinman, Adam Berg, Rupert Sanders, Noam Murro and Traktor. While our foundation is in photo-real visual effects, we have extended our reach into additional disciplines including Digital/Interactive, Design and production. We have recently won accolades for Digital/Interactive work for Nike +, NBC Universal and HBO.
Our range of skill-sets provide a multitude of creative solutions. Digital compositing, color grading, 3D / CG effects, design, motion graphics, directing, experiential, conform/finish, data and asset management and any combination and collaboration thereof. MPC is the sum of the parts: a range of creative partners and a range of creative solutions.
Bill Dorais:
Bill graduated top of his class with a BFA in film from the university of Colorado, Boulder where he studied under experimental filmmaker Stan Brakhage. He is a self-taught 3D artist and photography enthusiast.
After living and working in Iceland for two years, Bill landed at Buck LA where his taste for design and 3D animation flourished. Over the last seven years, Bill has worked for notable companies such as Digital Domain, Sony Pictures Imageworks, Framestore and The Mill. He joined MPC in 2011 as a project and lighting lead. He enjoys the craft of experimental and traditional filmmaking as well as cutting edge technologies and methodologies. Bill’s work has a unique aesthetic that is accomplished by incorporating both new and old techniques.
Andres Weber:
Andres Weber is a 3D Generalist currently working at MPC New York, contributing on Motionographer and all around swell guy who is happy to have worked at studios such as Buck, Disney Interactive and Leviathan. He was raised in New York and came back here from LA because he hates nice weather. Originally, he was a Computer Science major in school but realized that he really liked making the pretty pictures more than figuring out how to code them. While he's not playing with computers at work he avidly plays video games, does nerdy things, and loves climbing rocks. His hands have been in 3D pertaining to Video Games, Visual Effects and Motion Graphics and is always looking to expand his skills and knowledge.
Refreshments will be provided thanks to Heidi and Brad of Great Eastern Tech !Our range of skill-sets provide a multitude of creative solutions. Digital compositing, color grading, 3D / CG effects, design, motion graphics, directing, experiential, conform/finish, data and asset management and any combination and collaboration thereof. MPC is the sum of the parts: a range of creative partners and a range of creative solutions.
Bill Dorais:
Bill graduated top of his class with a BFA in film from the university of Colorado, Boulder where he studied under experimental filmmaker Stan Brakhage. He is a self-taught 3D artist and photography enthusiast.
After living and working in Iceland for two years, Bill landed at Buck LA where his taste for design and 3D animation flourished. Over the last seven years, Bill has worked for notable companies such as Digital Domain, Sony Pictures Imageworks, Framestore and The Mill. He joined MPC in 2011 as a project and lighting lead. He enjoys the craft of experimental and traditional filmmaking as well as cutting edge technologies and methodologies. Bill’s work has a unique aesthetic that is accomplished by incorporating both new and old techniques.
Andres Weber:
Andres Weber is a 3D Generalist currently working at MPC New York, contributing on Motionographer and all around swell guy who is happy to have worked at studios such as Buck, Disney Interactive and Leviathan. He was raised in New York and came back here from LA because he hates nice weather. Originally, he was a Computer Science major in school but realized that he really liked making the pretty pictures more than figuring out how to code them. While he's not playing with computers at work he avidly plays video games, does nerdy things, and loves climbing rocks. His hands have been in 3D pertaining to Video Games, Visual Effects and Motion Graphics and is always looking to expand his skills and knowledge.
please sure to RSVP to: nycmayausersgroup@gmail.com
and join us on face book at : https://www.facebook.com/groups/301048576637798/
Psyched to see everyone there, and I hope you can make it!
Wednesday March 20th
7:00 - 9:00
CADA | NYU SCPS
11 West 42nd Street (Between 5th and 6th Avenue)
10th Floor
New York, NY 10036
7:00 to 9:00
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