Top Tips for improving you UVs from Flipped Normals
From Maya 2016 to 2018 Autodesk has spent a lot of time improving the UV tools in Maya, most notably the 2017 addition of the UV toolkit The Guys from Flipped Normals show off some of their favorite UV tools in Maya
setting and matching texel density
straightening uvs and shells
improvements to cut and sew (turn distance to 0 )
shift+click to edit tool preferences in the UV toolKit
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