2019.3.1 update is now available , and from what I understand is mostly about fixing some bug fixes on Windows working with Remote Desktop. This update is for WINDOWS ONLY !
If you are working in games and need to convert blendShapes and other deformers to joint based animations, this might just be the thing.
The Vast solver from Alen Arslanagic converts pretty much any geometry deformation to joint based animation skinned to match the original . Looks like a similar approach that Hans Goddard's developed for Naughty Dog, skinning converter, but never released to the public. At $300 it may seem expensive, but not compared to having to do this any other way.